1/10/2024 0 Comments Maya female 3d head modelingYou will be modeling a head from given reference photography or your own head (you will need to take your own reference in this case). In this project we will create a subdivision surface head using polygon tools. Mesh → Smooth - Puts a "smooth node" on the selected mesh, subdividing it.Edit Mesh → Merge to Center - Merges selected vertices to their center.Shift + Shift + > - Expand selection in component mode.Open Tool Settings to change Soft Selection behavior. b - Switch to Soft Selection when components are selected.b + Left Mouse Hold - Holding b and then holding down left mouse button when the Sculpt Polygon Tool is active will let you change brush size by dragging mouse.Open Tool Settings to change brush behavior. Mesh → Sculpt Polygon Tool - Lets you pull, push, smooth, spread, contract vertices with brush a interface.
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